﻿
using moai_kun_v1;
using UnityEngine;

public class PlayerIdleState : PlayerStateBase<OnGroundState>
{
    public PlayerIdleState(MainPlayer actor) : base(actor)
    {
    }

    public override void OnEnter()
    {
        base.OnEnter();
        
    }

    public override void OnLogic()
    {
        base.OnLogic();
        _actor.Static();
    }
}

